Recently on a night out a group of friends and I got into a debate about whether kids should have limited screen time. Me, I'm confused by how we encourage kids to "get lost" in books but are freaked out when they get lost in an iPad; my friends - the parents amongst us - talked about the "zombie face" they see their kids assume when they become passive ingestors of screen content.
A few days after that, a friend sent me a link to Aaron A. Reed's 18 Cadence, and I've been returning to it over and over again.
18 Cadence tells the story of a house in New York and its occupants over a century. You click through years, rooms, and characters, and learn each person's story and their perception of the other characters along the way. You can also take the objects offered as you move through the years and remix them into your own stories, which can then be shared.
It's designed for the iPad, but I've just been fooling around on my laptop, because I'm more interested in following the story than shaping it for myself (a personal failure - I'm quite a passive reader by nature). Here's a blog post by Reed about the game/story.
I've found 18 Cadence really compelling. It feels like a missing bridge between using your imagination and having the screen give you the story that we debated over dinner. Just like Pippin Barr's games invite you to scrutinise your morals and assumptions, Reed's story invites you to explore and exert your curiosity.